// lc32.h : main header file for the LC32 application
//

#if !defined(AFX_LC32_H__9E4C8F3F_FA9F_43E0_9F15_3CC51C9BB38B__INCLUDED_)
#define AFX_LC32_H__9E4C8F3F_FA9F_43E0_9F15_3CC51C9BB38B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols
#include "MyDocTemplate.h"

/////////////////////////////////////////////////////////////////////////////
// CLc32App:
// See lc32.cpp for the implementation of this class
//

class CLc32App : public CWinApp
{
public:
	CLc32App();

private:
	CMyDocTemplate *GetDocTemplateById(UINT id);
	CDocument *GetDocument();

private:
	CFrameWnd *m_pMCFrame;
	CFrameWnd *m_pPaintFrame;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLc32App)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CLc32App)
	afx_msg void OnAppAbout();
	afx_msg void OnFileNew();
	afx_msg void OnPaintView();
	afx_msg void OnUpdatePaintView(CCmdUI* pCmdUI);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LC32_H__9E4C8F3F_FA9F_43E0_9F15_3CC51C9BB38B__INCLUDED_)
